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Games About War Are Violent! *shock*

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  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru
    BIG SPOILER ALERT....


    JimV you have to remember though with regards to the "CIA do nothing to stop it" YOU (the character) "the agent" are under orders from sheppard, sheppard will stop at NOTHING to get makarov, this is show later on when he shoots and kills YOU and Ghost and tries to kill Soap and Price

    now I agree it is graphic etc but I would not say unnessisary, it forfils the plot and yes some countries may allow this to happen etc, I am sure there are ample times in war or undercover were secret agents/CIA/MI5/6 or whoever could stop a crime but it would expose them and its for the "greater good" unfortunately and it isn't pretty but sometimes sacrifising a few to save the majority is right, (just look at the american bombings of civilians in Japan with the two hydrogen bombs, that was an attack on civilians.)

    I Understand what your saying but you could compare that with many films, for example Black hawk down where they let the militia kill the civis, they could stop it but they don't, OK they are not firing the weapons but they could've still stopped it.
  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru
    Except that scale is an issue here - I'd understand what you're saying if it had a little more restraint - not presented as the worse non-bombing terrorist atrocity in the history of the world.
  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru
    Jim V wrote: »
    Except that scale is an issue here - I'd understand what you're saying if it had a little more restraint - not presented as the worse non-bombing terrorist atrocity in the history of the world.

    True but movies use scenes where whole countries or thousands of people get wiped out, so why not games? I thought it was emotional and gripped me, what about GTA? you can go around killing rozzers and civilians all day long, or movies, deathrace 2000, killing innocent people for sport, you know I can go on. there are plenty of examples were innocent people get sacrificed in movies and no one bats an eyelid,
  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru
    Jim V wrote: »
    Then again Dragon Age is very cut scene heavy, but does a wonderful job of getting across deeply distressing moral choices and still allows you to make horrible decisions. Without ever feeling the way that level did to me.

    There are games with decent stories that have lots of cut scenes, but I still don't think it's their medium. If it's first person, it should stay first person imo. Unless it's James Bond or something else based on an actual film.
  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru
    Just to point out I am loving the rest of the game - just can't get my head round that brain fart of a level.
  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru
    I think if you get to the end of the game, and then reflect upon at the end of that mission you get the achievement "the pawn", it makes much more sense. I think it gives a valuable perspective to the rest of the story, as someone doing what he is told because he thinks it's right. I don't know if it's the best way to do it, but on the whole as someone who has now completed it :) I think the narrative is up there with many hollywood blockbusters. There will always be some controversy and the way the scene played to me wasn't that you revelled in the killing, more that you braced yourself and did 'what had to be done'.

    Of course everyone has a different opinion though and I think that's the reason why it's so controversial and why IW included the option to skip the level. I do think on reflection at the end it is important for the overall plot, one of those "ahhhhh.. now i see" moments.
  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru
  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru
    Another example of out of touch individuals mouthing off as far as I'm concerened. it's been going on for ages. Just another attempt by some MP to sex themselves up for the 'Middle England' types. Sadly, people with such views on games just expose themselves as the ignorant, backwards know-nothings they are.
    It takes much, much more than playing a game with some guns in it to cause a bloody shoot-out at Bluewater shopping centre. A disturbed mind for one...

    By the way, the first Modern warfare was pretty good so I'd better check this one out soonish :)
  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru
    Spoilerific content follows:

    I played the level without killing any "innocents" but you're forced to kill police teams. I ducked behind a wall then went and made myself a sandwich. Came back 10 minutes later and the other guys hadn't managed to take out anyone. So despite what IW claim, it's not possible to avoid killing anyone. Makerov is invulnerable; there's no other way that scene can play out. You have to restart if you die. You could so easily have been one of the police men trying to stop them, or even have been someone trying to escape. That would have been far more powerful, trying to hide from the massacre.

    I will say that playing it wasn't anywhere near as horrific as the video that was leaked. In that video the player was purposefully targeting the injured. There was a point where he (it's has to be a dude playing it) shoots someone who's crawling away. That's the awful part.

    Trying to justify the level by putting it into the context of the plot doesn't work because there are way too many plotholes. Did Makerov manage to pick the only airport without CCTV? Could none of the survivors, and there were survivors, who eyeballed Makerov identify him? He was profiled in newspapers. Was the CIA agent carrying around his passport and CIA identification badge? What happened to the body of the other terrorist who was popped in the skull? Would any nation really launch a full scale invasion because of one body?

    The fact that the level leading up to the airport climaxes with a fucking skiddo leaping a massive gorge and is followed by Russians attacking Burger King...the story is just fucking stupid. I mean genuinely, out and out idiocy. The Russians hack one satellite module and suddenly can launch a massive attack without being spotted? A nuke goes off, crippling all electronics yet unprotected radios in the Whitehouse work? Price has been in the gulag for 5 years yet has the know how to launch a nuke single handed?

    The story was a pile of shite and the level was clearly only there because someone at Infinity Ward thought it would be cool.
  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru
    I love the fact that to justify the images of the Whitehouse being attacked they have the Russians attack the East Coast. Now given air traffic control is working as are communications with the rest of the world - how exactly are these planes getting there without being seen?

    I know the games plot is supposed to be a comedy version of a Bond movie, but really - that properly takes the piss.
  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru
    Think MW2 is realistic check out the first images from MW3 > Clicky
  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru
    MoK wrote: »
    Think MW2 is realistic check out the first images from MW3 > Clicky

    Too true :thumb:
  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru
  • Indrid ColdIndrid Cold Posts: 16,688 Skive's The Limit
    I hope they don't do the same kind of thing for other kinds of games.
    I can't begin to count the times I've broken into houses and broken people's pots to steal the rupees they hid inside.
  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru

    Oh fuck off. (Not you flashman lol)


    I play GTAIV, I drive around as a criminal shooting cops and mowing down pedestrians. Yet somehow, I've managed to resist doing so at work. Hmm.
  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru

    Bloody hell, I've just noticed they break the laws of physics too. I'm going to call a bunch of scientists to campaign for game makers to make gamers aware of real world limitations on their actions. :rolleyes:

    But they do make a point. If you're going to go through all the effort to make a war game that is supposed to be as realistic as possible, then things like killing civilians should be an issue. And I've played plenty of games where it is. But anyway, I would assume they took into account the humanitarian norms of the times the game was set. Because applying the Geneva Convention to a game set during WW1 would be pretty ridiculous.
  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru
    To be honest I always laugh when they say these games are as realistic as possible because they're not.
    • Run around like you do in a game you'd be dead in seconds,
    • The enemy don't tend to stand around and let you shoot at them (chances are you never see them)
    • You don't have health bars which can be replenished by find a pack of bandages hidden in a small corner
    • Bodies don't dissappear after a few minutes and you never see scenes where a desperate young subbie is trying to push one of his men's brain back into his head, whilst the dying soldier convulses for an hour before he dies
    • You don't smell gut wounds
    • You never get randomly taken out because a mortar round lands before you
    • No-one ever says "I'm not getting out of this fucking trench'
    • If you're supposed to meet someone they're there, not half a mile a way
    • There's no journos wandering around like it's a holiday camp
    • You can't turn down the volume
    • You can't pause when you're so tired you're struggling to remember your name
  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru
    To be honest I always laugh when they say these games are as realistic as possible because they're not.

    Run around like you do in a game you'd be dead in seconds,
    The enemy don't tend to stand around and let you shoot at them (chances are you never see them)
    You don't have health bars which can be replenished by find a pack of bandages hidden in a small corner
    Bodies don't dissappear after a few minutes and you never see scenes where a desperate young subbie is trying to push one of his men's brain back into his head, whilst the dying soldier convulses for an hour before he dies
    You don't smell gut wounds
    You never get randomly taken out because a mortar round lands before you
    No-one ever says "I'm not getting out of this fucking trench'
    If you're supposed to meet someone they're there, not half a mile a way
    There's no journos wandering around like it's a holiday camp
    You can't turn down the volume
    You can't pause when you're so tired you're struggling to remember your name

    If that's not a post of the week candidate I don't know what is
  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru
    Think MW2 is realistic check out the first images from MW3 > Clicky

    X-D I missed that first time but...yeah, I like
  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru
    Can i say, that those sorts of things would annoy a gamer? The point of a game is to simulate it to a certain degree. No one would buy a game, were 1 hit, they're dead. Where they can't see the enemy, and when they just died randomoly, it's too annoying and off putting.

    You've obviously never played Operation Flashpoint or ARMA II. The whole point of those games is to be realistic as possible, so one shot can and will kill you.
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