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New Game Design

Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru
Already posted this elsewhere but thought better off here.

I have an idea for a computer game but not sure how to go about getting it made, produced, etc....

I have sent E-Mails to a few game developers but is there any way I can tell these guys the concept of the game without them saying "no thanks" but they get the idea and then me seeing the game on the shelves in 6 months.

Any help or pointers would be much appreciated


  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru
    Email received from Rockstar

    Thanks for your interest in working with Rockstar. However, we are not actively seeking nor do we typically accept game concept ideas from individuals. We occasionally work with development studios on funding and producing their games, but this is with a full team with programming/art/design expertise who have a track record of AAA console titles.

    Unfortunately, I think you'll find it difficult to get a publisher to purchase a game concept, unless you find a development studio to work with on a prototype. But I wish you the best of luck in your endeavor.

    Kind regards,

    Susan Lewis
    Rockstar Games

    To: [email protected]

    Hi Guys,

    Not sure if this is the correct place to mail but I have an idea for a new game and was hoping you guys might be interested. I have absolutely no programming skills but I have thought the concept through quite far. Any help or suggestions on what or where to go next would be much appreciated.

    So what do I do next. Where are these development studios? Anyone?
  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru
    god knows. you must be careful though, and say the idea is your property... then they cant use it :D

    without paying you...

    i think development studios are like those amatuer game design things. there are loads of them but it is quite hard to get into them, yopu need programming knowledge. perhaps if you give them your concept idea they would do it?
  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru
    well tbh, i dont think emailing with an idea is enough.
    i would design a basic programme and some character models or wotever (prolley using gmax or maxstudio) bfore emailing
  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru
    Luckily I heard ow to go about trying to sell ideas to big companys a while back.

    Draw up plans for the game, as you see them already, and put them in one of those safe deposit boxes where you get one key, and the bank manager gets another.

    Wait a while - about a month.

    Since you can't access the deposit box without the bank manager (records are kept of when the boxes are accessed etc.) you couldn't have put the plans in after the game began coding.

    That method holds up in court apparently.

    Though however you do it, you always run the risk of one of the companies changing the idea just enough so as to appear as an 'original' idea.
  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru
    tbh i thibk for it to be a sucess as ur game, u need to be on board as a programmer or artist etc
  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru
    As they said, they don't usually take an idea from an individual. Sounds like you need to polish your approach to them a bit, and polish the presentation of you game.
    Even if they were to show interest, they would want a proper design document, detailing just about every part of the game. Just the concept isn't enough. You should start looking at some game design orientated sites...
    And that's just a few for starters.

    Also look at fan sites, and learn about the levels they make for games, and the software they use. Level design is going to be a key element in creating a game, so there will be something to learn.
    A good site I've found, which has tutorials to print off, is www.leveldesigner.com
    There are other similar sites out there too.
    To create most levels, the software the developers used is often available, and many companies not ship it on the game CD-ROM (eg Unreal Tournament). You can have a basic room, with lighting, running in an hour using UnrealEd. Radiant is available for Quake III to download. Most other games have the tools downloadable too, try the creators websites.

    There was a site I was looking at recently that had a Document of Non-Disclosure, which is an agreement between you and the publisher that the content of your design document won't be discussed or used outside of meetings concerning your game - so the ideas won't be pinched. Once you start visiting the websites, you will start to pick up on all of these things.

    If you really are serious about getting in to the games industry, then you will have to have a degree in computer science. There are specialist courses in games design available, but you could equally specialise in animation, or modelling, which are all elements of games design. The degree will also teach you rudimentary programming. Most Games Design degrees now teach C++, compared to the other courses which will teach you Java.
    You could do worse than start by getting an Idots/Dummies guide to Java, and learning the basics. And Java will teach you good habits which are appropriate to C++ (which is surprisingly similar in many ways).
    The Java development kit can be downloaded from Sun microsystems, and they even do a GUI thingymajig called Forte.
    If you fancy a crack at C++, then there's a good compiler called DevC++ available from www.bloodshed.net

    If you want to have a go at creating the models used in games (characters, vehicles, objects, etc) you can download a cut down version of 3D Studio Max called GMax, or the demo version of the other main 3D modelling software - Maya. Those two packages are the industry standards.

    So, if you're serious, then you have got a lot of searching to do, reading to do, and work to do.
    As you can begin to see, there's a lot more to games designing than "I've got a good idea", and you will need an appreciation of the software tools and techniques to be a truly effective games designer.

    Mr_Wobble ;)
  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru
    Mr_Wobble your a star. I'll make sure to include you in the credits ;)
  • Former MemberFormer Member Posts: 1,876,323 The Mix Honorary Guru
    Your welcome!

    There are a couple of other things I've rememberd since making that post. There are game developer magazines out there. The magazine Edge is available in most newsagents, and is one of the most widely read games development orientated magazine. There's also another, Develop, which is more of an trade magazine for the games industry.

    Just been looking through my bookmarks for a few more sites...

    Hope you find some more useful info on those sites.

    Mr_Wobble ;)
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